As part of the instructional design process, a usability study was conducted to evaluate the simulation’s navigation and efficiency, as well as user satisfaction. The development of this usability study stemmed from two main conceptual frameworks. These were Norman’s (2013) Seven-Stage Action Cycle for observing user-based performance around certain tasks, and Keller’s (1987) ARCS Model of Motivational Design for creating the foundation users experienced.
In total, twelve (n = 12) participants evaluated the simulation’s usability by navigating a linear sojourn while performing certain usability tasks. Participants also completed a one-on-one cognitive walkthrough with the investigator. Results of the analysis indicated that the simulation was, in fact, useful for the target audience and that learning through virtual worlds may be an effective means of introducing students to a target culture. In hindsight, as favorable as virtual world learning environments might seem, developers should expect a substantial time commitment in using this method of instruction.
(Youtube Link: https://www.youtube.com/watch?v=8b9IOdsebRM&feature=youtu.be)
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Wow… what an impressive Minecraft build, Casey! Really enjoyed “traveling” to Japan & back to the US virtually through your YouTube video walkthrough. Congratulations!
Thank you Dr. Peter for your kind comment! It was an incredible experience going through the whole design process and taught me so much about the ID process. Thank you for all your guidance through the years. 🙂