A Quickstart Guide (overview) to using VR for Teaching and Learning

Session Description
This session on using VR for Teaching and Learning is designed to help instructors with little to no experience in XR get started with using virtual reality in their classroom. There are many readily available tools and programs which can be utilized to jumpstart innovation within any subject or discipline. The session will cover some background on terminology and types of immersive realities, a resource list of programs, platforms and tools that might be used, and time to investigate while asking questions. Finally, we will end the session by addressing common challenges and a candid look at the affordances of virtual reality for teaching and learning.
Rebekah Davis
Rebekah Davis, NC State University College of Education, NC
Rebekah Davis is a PhD student in the Learning Design and Technology program at NC State. She is the Digital Learning Graduate Assistant in METRC, the College of Education’s media resource center. Along with conducting in-house and conference workshops on technology integration topics, she teaches the Introduction to Instructional Technology class for undergraduates.

Rebekah specializes in the application of technology tools in teaching and teacher prep. Two key areas of her research are cognitive apprenticeship and the sense of presence in immersive virtual reality.

Laura B. Fogle
Laura B. Fogle, NC State University College of Education, NC
Laura B. Fogle has over twenty years of experience in educational technology. She has taught in preschool, elementary and middle school. She has developed online graduate courses, and presented at regional and national conferences on the topic of instructional technology. She currently serves the College of Education at NC State University as the Assistant Director of Media and Education Technology Resource Center (METRC), where she enjoys working with students and educators to enhance teaching and learning with technology. She holds a BS in Electrical Engineering and a Masters in Instructional Technology. Her interests include makerspaces, virtual reality, and digital equity.
Session Type
20-Minute Session

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