Session Description
There is positive empirical evidence for the effectiveness of digital game-based learning in the aspects of neurocognitive and affective domains. This study investigated the neurocognitive and psychological effects of a digital game entitled “Alien Family” as it relates to the phoneme discrimination of Korean EFL children (/m/-/n/, /l/-/r/, and /æ/-/e/). The data analysis indicates that a systematically well-designed digital game can be effective in improving learners’ neural sensitivity to the phonemic discrimination in English positively changing affective domains in their learning.
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Session Type
Plenary Session
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