Integrating TED Lectures in EFL College Listening Practice

Session Description
A group of EFL freshman students practiced listening using TED lectures. The instructor searched for TED lectures on YouTube. The TED lecture themes chosen depended on the students’ interests, degree of familiarity, difficulty level and complexity of the TED Lecture language and content, the students’ proficiency level in English, the lecture length in minutes, and speed of the speaker. The instructor started with short lectures with slower speech and familiar topics and moved on to longer lectures and less familiar topics.

Before watching a TED Lecture, she posted its title and URL on Blackboard LMS. She summarized its content, gave some vocabulary overview and pre-questions to help the students focus on the lecture content, she set goals for watching a TED lecture and told the students what they needed to do and focus on.

The students viewed the TED lectures on their smartphones or on a smart TV in the classroom. While watching a lecture, the students answered listening comprehension questions. After watching a TED lecture, the comprehension questions were discussed.

Results of the posttest showed significant improvement in the students’ listening ability as a result of the TED listening practice sessions. TED lectures provided a variety of real-life themes, subject areas, speakers and English accents. They bring listening courses alive and allow learners to use their visual and auditory senses to learn complex concepts (Hartsell and Yuen, 2006). They save instructors’ time and effort as they are available on YouTube and instructors do not have to prepare any lecture videos. Instructors can share the TED Lectures they find useful with colleagues. Results of the experiment will be reported in detail.

Presenter(s)
Reima Al-Jarf
Reima Al-Jarf, King Saud University, SA
Reima Al-Jarf has taught ESL, ESP, linguistics and translation at King Saud University, Riyadh, Saudi Arabia for 26 years. She has 700 publications and conference presentations in 70 countries. She reviews articles for numerous peer-reviewed international journals including some ISI journals. She won 3 Excellence in Teaching Awards, and the Best Faculty Website Award at her university. Her areas of interest are: Foreign language teaching and learning, technology integration in education and translation studies.
Session Type
20-Minute Session
Audience
All Audiences

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Practitioner Development in Online Learning Theories

Session Description
The number of distance programs are increasing for online learners. Kee & Bonk (2006) stated that, “given the rapid growth of online education and its importance for post-secondary institutions, it is imperative that institutions of higher education provide quality online programs (p. 23)” Locally, the University of Hawaiʻi Mānoa College of Education elementary department had an increase in two online education programs in the past two years alone. There are numerous theoretical frameworks for online education emerging due to this increase in online education programs (Picciano, 2019). Siemens (2004) a theorist for connectivism, addressed shifts in digital information flow with the eight principles of connectivism. Harasim (2012) then went on to engage in the ideas of how to utilize that digital information in a collaborative space to foster knowledge building. Garrison, Anderson and Archer (2000) added the next layer by discussing “presence” and providing an approach which educators could apply to analyze the effectiveness of their online instruction. Teacher preparation programs (TPP) can learn much from these frameworks to enhance engagement and increase student knowledge. However, there is an additional element in TPPs that instructors need to be aware of: practitioner development in field-based programs. The current online theoretical frameworks do not yet appear to address this idea comprehensively.
The researchers currently coordinate and teach in a hybrid/online field-based teacher preparation program. In this study, a hybrid/online is defined as one that holds informational sessions both online and in a face to face setting. Field-based is defined as having students engage in applying their content and skills in an actual educational classroom setting. The combination of information delivery and application provides both instructors and students the opportunity to develop and evaluate their practitioner skills. This study hopes to uncover to what degree current online theoretical frameworks address educational practitioner development in TPPs, and use this information to improve practices as online educators and to inform future research.
Presenter(s)
Ronnie Tiffany-Kinder
Ronnie Tiffany-Kinder, University of Hawaiʻi Mānoa, HI
Ronnie Tiffany-Kinder is a teacher educator in elementary education at the University of Hawaii at Manoa. She teaches courses in literacy methods and introduction to teaching. She also supervises student teachers on Oahu, Kauai and Lanai. Her research interests include critical literacy, self-study in teacher education and online/distance learning education.
Rayna Fujii
Rayna Fujii, University of Hawaiʻi Mānoa, HI
Dr. Rayna Fujii is an Assistant Specialist and Statewide Coordinator for the Institute for Teacher Education Elementary Department. She teaches courses in elementary social studies, introduction to multicultural education, and introduction to teaching. Her research interests include elementary social studies education, social studies for social justice, and online/distance learning education.
Session Type
20-Minute Session
Audience
All Audiences

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Using Escape rooms to Educate

Session Description
This presentation will share the idea of Escape rooms as a learning tool to engage student interest and teach content. Attendees will be presented with examples of escape rooms and how to create one.
Presenter(s)
Ginger Cameron
Ginger Cameron, Purdue University Global, IA,
Dr. Cameron is a professor at Purdue University, Global and has been in education for over 25 years. She has taught in both online and on-ground settings. Dr. Cameron seeks to engage and inspire students by making education fun and interesting. She has won educational awards for innovation in the classroom.
Session Type
45-Minute Interactive Session
Audience
All Audiences

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Empowerment Teaching: Creating “Mobile” Learning in an Online Experiential Learning Theory Environment

Session Description
American public universities are under increasing pressure to recruit, retain, and graduate students (Bowen, Chingos, & McPherson, 2011; DesJardins, Kim, & Rzonca, 2003; King, 1993; Spight, 2013). This presentation will show how an Honors online experiential learning theory writing intensive course coupled with Face-to-Face office hours and advising provides an effective and caring framework to implement an empowerment teaching and advising curriculum for students from diverse backgrounds. The embedded scaffolded and intentional caring and engaged pedagogy in this course supports and enhances critical thinking, academic capital, writing skill acquisition, emotional intelligence, and models information fluency. This builds on an information literacy learning cycle, thus providing the stepping stones for student success. In this course, using an empowered teaching and advising model, students connected with one another in an online environment, with hybrid elements, turned praxis into theory and back again in an iterative and sustainable life-cycle that has potential to be applied in many academic pathways, and beyond. Students were introduced to academic and life core resilience skills such as growth mindset (Dweck, 2014), “not yet but soon,” and scholarly performance based on an inside-out (Sinek, 2009) approach, which students have self-reported via survey has led to better college coping skills.
Presenter(s)
Siobhán Ní Dhonacha
Siobhán Ní Dhonacha, University of Hawaiʻi at Mānoa, HI
Siobhán Ní Dhonacha is an Assistant Faculty Specialist for the Honors Program and Regents and Presidential Scholars, and a Truth, Racial Healing and Transformation (TRHT) Fellow. Indigenous Irish, Dr. Siobhán was born and raised in Dublin, Ireland.

Dr. Siobhán studied in New York and London, and then went on to earn a B.A. in Political Science and Politics of Theatre from Western Washington University, an M.F.A. in Theatre/Playwriting at the University of Hawaiʻi at Mānoa (UHM), a PhD in Education from the College of Education at UHM with a focus on the Ethics of Care, Higher Education Policy/Philosophy, and Student Success Strategies, and a COLT Graduate Certificate in online learning and teaching from the UHM College of Education.

Teaching since 1995, Dr. Siobhán has worked with students in Washington State, New York, and Hawaiʻi, and at UH since 2009. Her teaching and research are focused on Empowerment Advising ©, experiential learning, resilience, critical thinking in the 21st Century, writing praxis, the philosophy and ethics of care in academic policy and praxis, high achieving students, mentoring as a tool for student success, under-represented student recruitment and retention, emotional intelligence, cognitive development, student persistence, diversity and equity, and actively supporting UH to be a Native Hawaiian place of learning through incorporating Aloha ʻĀina and Kapu Aloha through curriculum design and advising practice.

Session Type
45-Minute Interactive Session
Audience
Novice

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Program Planning through a Visual Novel-style Game

Session Description
Program planning is an effective way to define, outline, and manage an organization’s events and evaluate their outcomes (Diaz, Gusto, & Diehl, 2018). Within the Student Life Office at the University of Hawaiʻi – West Oʻahu, students use Program Planning to promote events and conduct meetings for resources, activities, and outcomes. As part of an organization’s training, students must take the Program Planning training before they run an event. However, due to their busy schedules, some students are unable to attend the in-person training sessions. To overcome the limitations of in-person training, an online training was developed to ensure more students are able to participate. The new training was designed to promote student learning through game-based methods in the style of a visual novel.

A usability study was conducted to evaluate the online instruction created for the Student Life Office. The purpose of this study was to evaluate if the training was easy to use, simple to navigate, and resulted in user satisfaction. In total, eight (n = 8) students participated in the study. Data from the usability study suggests that participants are eager for the Program Planning training to be initiated.

This presentation will discuss study methods, evaluation instruments, and results. While creating the training was a feat in itself, the researcher found that testing how students react to the training was equally important. The feedback and criticism collected through different rounds of usability testing, helped the researcher refine the prototype. While it was determined that this training can be used with future students, the researcher suggests a learning assessment be conducted prior to circulating the training.

Presenter(s)
Mellissa Lochman
Mellissa Lochman, University of Hawaii at Manoa, HI
Mellissa Lochman was born and raised on the island of Molokai, Hawaiʻi. After 8 years in the Air Force, she returned home to Hawaiʻi to continue her education. Upon receiving her B.A. in Creative Media from the University of Hawaiʻi – West Oʻahu (UHWO) and working as a student employee, she decided to continue a career in education. She is currently a third-year LTEC masterʻs student who provides graphic art to the UHWO Student Life department and teaches students introductory graphic art skills as an online lecturer.
Session Type
LTEC Session
Audience
All Audiences

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(Re)Learning Waihoʻoluʻu: An Online Module on Hawaiian Color Theory

Session Description
Hawaiian color theory requires knowledge of Hawaiian language, culture, and history, and familiarity with the natural environment. Current education on Hawaiian concepts of color is obsolete, inconsistent, and centers on foreign perspectives, while resources are unavailable and/or inaccessible. These gaps are evident in the Hawaiian Studies Department at the University of Hawaiʻi at Mānoa. To address these deficiencies, an online module, (Re)Learning Waihoʻoluʻu, was designed and implemented. This module can be accessed at www.waihooluu.com.

This project studied the impact of (Re)Learning Waihoʻoluʻu on undergraduate Hawaiian Studies majors’ perception and interpretation of color. This was done by conducting a learning assessment that drew on Delorme’s (2018) Star Quilt Framework for Culturally Competent Instructional Design, and the Dick and Carey Model of Instructional Systems Design (2009). The presentation of the module’s content was shaped by Mayer’s (2014) Cognitive Theory of Multimedia Learning and place-based pedagogy, while tests emphasized authentic assessment.

The learning assessment consisted of three rounds, with revisions made to content and design following each round. Assessment of participants’ perception and interpretation were inconsistent, highlighting compact-learning limitations, design errors, diverse learner backgrounds, and challenges with an underdeveloped Hawaiian color theory. However, all participants self-reported changes in both interpretation and perception of color. Altogether, this study demonstrates the need for increased access and resources on Hawaiian color theory; indicates the Hawaiian community’s evolving attitude to e-learning; and illumines a demand for online learning in the Hawaiian Studies Department at the University of Hawaiʻi at Mānoa.

Presenter(s)
Kūʻiʻolani Cotchay
Kūʻiʻolani Cotchay, University of Hawaiʻi at Mānoa, HI
Kūʻiʻolani Cotchay is a graduate student in the M. Ed. Learning Design and Technology program at the University of Hawaiʻi at Mānoa, where she received a BA in Hawaiian Studies. She is an alternative educator, interested in creating and fostering learning environments external to the typical classroom. Future plans include creating an online Girls Rock Camp, developing educational content for Kānaka Maoli, and obsessing more about Kānaka Color Theory.
Session Type
LTEC Session
Audience
All Audiences

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A Learning Assessment on Knitting and Coding Concepts

Session Description
This project was designed to explore learners’ motivation to learn more about computer programming through fiber arts. By combining two areas of interest, students had an opportunity for an authentic learning experience and exposure to 21st century skills through inquiry. Computer programming can seem like a daunting task for students in high school, but through motivation and interest it can encourage students to learn beyond their misconceptions about technology. The purpose of this learning assessment project was to design and evaluate a STEAM based module to provide a motivational introduction to coding through knitting for private high school students in Hawai‘i. An online module was created to assist in the face to face connection in the course. This project explored how fiber arts and technology was combined to enhance student motivation in learning computer programming skills such as coding to high school students. Preliminary results will be shared in this presentation.
Presenter(s)
Marcie Moura
Marcie Moura, University of Hawai‘i at Mānoa, HI
Marcie Moura is a second year LTEC master’s student at the University of Hawaiʻi at Mānoa. For the past five years she has been teaching digital art at a private school in Honolulu, Hawai‘i. In her spare time she enjoys knitting and teaching others how to knit.
Session Type
LTEC Session
Audience
All Audiences

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The Land of Fairy Tales: A Magical OSGrid Literary Educational Space

Session Description
Fairy tales provide an enriching and entertaining learning opportunity for people of all ages. Our team has created a virtual world to provide individuals with a creative possibility space to learn more about the fairy-tale genre, while also drawing from key terms from literature studies, English, and Language Arts. Through the use of the virtual reality application, Open Simulator, in this initial launch of the “Land of Fairy Tales,” visitors are able to walk through and learn about components of a specific fairy tale: Little Red Riding Hood (LRRH). Learners can walk through one of two paths (versions) of LRRH, one created for younger audiences (elementary and middle school) and the other created for older students (high school and college). The design of this world utilizes Gagne’s Nine Events of Instruction, along with the use of various instructional tools and assessments, to peak visitors’ curiosity, to get users immersed in the world, and have learners walk away with newfound knowledge at the end. Join us for our presentation of this unique virtual world and come away with a new and exciting way of immersing students in a new learning experience.
Presenter(s)
Jade Lum
Jade Lum, University of Hawaii at Manoa, HI
Jade Lum is a Ph.D. student and Graduate Assistant in English at the University of Hawaiʻi at Mānoa, where she also received her Master’s degree in English with a focus on literary studies. At the University of Hawaiʻi at Mānoa she teaches first-year writing composition, and has also taught an Introduction to Literature course with a focus on the fairy tale genre. Most recently, she published chapter work in the book Contemporary Fairy-Tale Magic: Subverting Gender and Genre. Her research interests include fairy tale studies, gender studies, adaptation studies, and visual and new media storytelling and rhetoric, particularly drawing from film and video game studies.
Jaymian Urashima
Jaymian Urashima, University of Hawaii at Manoa, HI
Jaymian (Jaymi) Urashima is currently a PhD student at the University of Hawaii at Manoa in the Learning Design and Technology (LTEC) department. She completed her BA and MA at the University of Hawaii at Manoa in the Communicology department. Jaymi currently works as an Instructor/Course Director in the Communicology department, where she teaches public speaking and a variety of communication-related courses.
Daniel Boulos
Daniel Boulos, University of Hawaii at Manoa, HI
Dan Boulos is a classically trained animator and story artist with screen credits including Beauty and the Beast (Walt Disney Feature Animation), Space Jam (Warner Brothers Feature Animation) and The Prince of Egypt (DreamWorks Feature Animation). After more than a decade in the feature film industry in Los Angeles Dan moved to Honolulu where he founded Wiki Wiki Cartoons. During his years in Hawaii he developed animation programs for the University of Hawaii Community College System as well UH Manoa, the 4-year research campus. Also, Dan was a founding member of the European Animation Masterclass (EAM) a project of the European Media Fund which trained professional animators from EU member states. Dan has a Masters degree in Education (M.Ed. 2010) from the University of Hawaii at Manoa and a BFA from Cal Arts Character Animation (1989). His writing has been published in academic journals in both education and computer graphics and he has presented at academic conferences in the US, Spain and Switzerland. Dan has taught courses in traditional hand drawn full-animation as well as 3D CG-animation and various digital 2D and hybrid techniques. He is an active artist and filmmaker while continuing his work in animation scholarship.
Session Type
LTEC Session
Audience
All Audiences

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Learning for Success: An Online Financial Aid Training Module for Student Services Staff at Kauai Community College

Session Description
Often student services staff are unaware of processing rules and regulations of other departments. When departments such as Financial Aid have to operate within highly regulated compliance requirements, such basic knowledge would prove helpful in their meetings with students. For example, when students are in danger of losing aid eligibility due to not meeting academic progress, knowledge of what requirements need to be met and how those requirements affect credit load would be helpful during student advisement. Being more aware of the various Financial Aid effects would improve morale, and help to increase student enrollment and retention.

This study involved 11 students who were recruited via email with an attached invitation, along with face to face recruitment. Participants were invited to the Canvas platform which housed the learning unit. A pre and post test were included along with a post unit survey, in order to gauge learning effectiveness and satisfaction. The following research questions were directly addressed in the post-unit survey: (1) How effective was the training module in increasing subjects’ knowledge of Financial Aid? (2) How comfortable are Student Services staff with discussing Financial Aid topics with their students after completing the training module? Most students showed improved post-test scores as well as favorable scoring on the survey. The study showed that implementing a cross-departmental training tool can be effective and it is recommended that institutions incorporate a similar process in order to ensure cross-departmental training, even at a basic level, in an effort to increase student satisfaction, morale, and retention.

Presenter(s)
Jeff Anderson
Jeff Anderson, University of Hawaii at Manoa, HI
Jeff Anderson grew up in San Jose, CA. Upon receiving his B.S. in Business Marketing from San Jose State University, he then moved to Arizona to start his career in Financial Aid. Jeff’s past work experiences involve multiple types of post-secondary institutions from private to public, and as a third party to on campus work. Finally bringing him to Kauai Community College as the Director of Financial Aid 7 years ago. He is a third-year LTEC master’s student at the University of Hawaiʻi at Mānoa who actively manages the Financial Aid office in the process of assisting students finance their pursuit of their educational dreams.
Session Type
LTEC Session
Audience
Novice, Intermediate

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A 3D Virtual World Journey through the 5 Stages of Culture Shock in Minecraft

Session Description
Research suggests that students who participate in study abroad programs lack sufficient preparation prior to departure due to inadequate orientation methodology (Berdan, Goodman, & Taylor, 2013). This project set out to explore how virtual simulation might be used to strengthen students’ study abroad orientation experience. The project was based on the premise that virtual experiences can be used to immerse students in a target culture so they can learn about the five stages of culture shock. To this end, a 3D virtual world simulation was designed and developed using Minecraft. The purpose of the simulation was to instruct American university students, planning to study abroad in Japan, about the phenomenon of culture shock.

As part of the instructional design process, a usability study was conducted to evaluate the simulation’s navigation and efficiency, as well as user satisfaction. The development of this usability study stemmed from two main conceptual frameworks. These were Norman’s (2013) Seven-Stage Action Cycle for observing user-based performance around certain tasks, and Keller’s (1987) ARCS Model of Motivational Design for creating the foundation users experienced.

In total, twelve (n = 12) participants evaluated the simulation’s usability by navigating a linear sojourn while performing certain usability tasks. Participants also completed a one-on-one cognitive walkthrough with the investigator. Results of the analysis indicated that the simulation was, in fact, useful for the target audience and that learning through virtual worlds may be an effective means of introducing students to a target culture. In hindsight, as favorable as virtual world learning environments might seem, developers should expect a substantial time commitment in using this method of instruction.

(Youtube Link: https://www.youtube.com/watch?v=8b9IOdsebRM&feature=youtu.be)

Presenter(s)
Casey Bales
Casey Bales, University of Hawaii at Manoa, HI
Growing up in Japan as an American and completing his education in the Japanese school system from kindergarten through high school was a life-changing experience, one that generated a fascination with technology, a passion for science fiction and his present professional dedication to international education and its inherent intercultural challenges. Casey Bales obtained his BBA at the Shidler College of Business and then began his career at Hawaii Tokai International College in the International Programs department where he creates educational programs for students of all ages. Now finishing up his LTEC master’s at the University of Hawaiʻi at Mānoa, he hopes to continue his path in education by applying what he’s learned to enhance educational practices in Japan and beyond.
Session Type
LTEC Session
Audience
All Audiences

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