Family Caregiver Resource of Maui County: A Usability Study

Session Description
Self-care is the active practice of preserving or improving one’s health. Family caregivers, usually informal, non-health care professionals caring for a loved one, often overlook self-care while providing care. Such oversight potentially leads to exhaustion, stress, burnout, and illness. The purpose of this usability study was to create a resource website to curate existing family caregiver resources relevant to caregivers and supporters of cancer patients. Serving the islands of Maui, Molokai and Lāna`i, the resource site aimed to facilitate connection to local and online family caregiver resources, and reduce online research time for family caregivers, often overwhelmed with responsibilities. A user-centric (U/X) design approach was utilized to design a site responsive to mobile users. The objective of this usability study was to assess the resource site’s ease-of-use, the perceived value of the site, and to assess the feelings of user self-efficacy after use of the resource site. Twelve participants assessed the navigability of the site and the value of the content. Verbal feedback from participants during the study and data from post-usability surveys indicated that participants found the responsive site moderately easy to navigate, found high value in the content, and expressed high levels of confidence in understanding self-care after completion of the usability study.
Presenter(s)
Melanie Chan-Vinoray
Melanie Chan-Vinoray, University of Hawaii at Manoa, HI
Born and raised in the San Francisco Bay Area by naturalized U.S. citizens, Melanie Chan-Vinoray was the first in her family to earn a Bachelor’s degree. After earning a B.A. in American Studies from the University of California, Santa Cruz, she served two years in the Americorps National Service Program, working to increase academic achievement in a public school in Oakland, CA. Committed to serving historically and systemically underserved communities through the field of education, Melanie completed a state-approved secondary teacher preparation program at San Francisco State University to continue her work as an educator in public schools. Her commitment as a classroom teacher brought Melanie to Maui, HI, a decade ago. She continues to serve as a middle school teacher in the Hawai’i public school system and strives to spark students’ interests and passions in the classroom. Melanie’s studies in the LTEC graduate program will directly benefit public school students and has also provided her time for immense personal development. She is a second-year graduate student in the College of Education’s online LTEC program at the University of Hawai’i at Manoa.
Session Type
LTEC Session
Audience
All Audiences

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Minecraft Communication Relay

Session Description
We will be presenting a walkthrough of a communication and teamwork curriculum built within Minecraft. The curriculum is targeted for use in classrooms with middle school students to learn to work together and employ effective communication strategies in their teams. Attendees will learn about the design and development process for open-ended interventions with middle school students, as well as get a feel for the student experience with this intervention.
Presenter(s)
Jesse Joseph
Jesse Joseph, University of Hawaii, HI

Melissa Peterson
Melissa Peterson, University of Hawaii, HI

Session Type
LTEC Session
Audience
All Audiences

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The Effectiveness of E-Learning in Preparing Potential Volunteers

Session Description
Volunteers are the backbone of the Hanauma Bay Education Program (HBEP) by helping to educate thousands of visitors everyday at Hanauma Bay Nature Preserve. In order to prepare new volunteer recruits for the tasks and responsibilities of the position, they must go through an application process and attend a rigorous in-person training program. Applicants often go through the process and later decide it’s not a good fit for them because of their inability to commit to the requirements of the job. This can be inefficient and time consuming for both the applicant and the HBEP staff. Therefore, an online instructional orientation was created to better inform volunteer recruits before they commit to participating in a lengthy training program.

The HBEP New Volunteer Orientation website presented information to acquaint potential volunteers with the responsibilities and situations they will likely encounter. A constructivist learning design allowed participants to make sense of the information and become drivers of their learning experience. To evaluate the impact of the website, an action research study was conducted using 10 participants. After consuming text and visual content, participants responded to actual volunteer scenarios via brief video recordings of themselves using Flipgrid. Participants completed pre- and post-tutorial surveys that measured prior knowledge of the volunteer position and content retention. Overall, survey results and feedback show that participants had a better understanding of volunteer expectations and felt confident about volunteering after completing the orientation. This study examined the challenges many volunteer organizations face during the recruitment and training process. Additionally, it supports the effectiveness of e-learning in improving the efficiency of preparing potential volunteers.

Website URL: https://mamizuka728.wixsite.com/hbepnewvolunteers

Presenter(s)
Morgan Mamizuka
Morgan Mamizuka, University of Hawaii at Manoa, HI
Morgan Mamizuka is the Volunteer Coordinator for the Hawaii Sea Grant Hanauma Bay Education Program (HBEP) in Honolulu, Hawaii and a graduate student in the Learning Design and Technology program at UH Manoa (LTEC). After receiving her B.S. in Agricultural Business from UH Hilo she began an internship with the HBEP. Working alongside HBEP staff and volunteers to educate visitors on the marine life and stewardship of Hanauma Bay Nature Preserve, she developed a passion for marine conservation and serving others. Since then she has led the HBEP’s Volunteer Program for 12 years. Her role as a Volunteer Coordinator is to recruit, train, and manage more than 100 volunteer docents who engage with the 800,000 park patrons each year. Morgan is excited to utilize the knowledge and skills gained through the LTEC program to enhance and elevate programs, activities, and educational resources offered by the HBEP.
Session Type
LTEC Session
Audience
All Audiences

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Usability Study of Happy Chinese – Magic Five Lessons Website

Session Description
Nowadays, Chinese language has become more and more popular, because many people are attracted by the five thousand years of Chinese history and culture. Some people want to learn Chinese because they need the language skill for their jobs. In addition to these two groups, some people may still need to decide indeed which language they will start to study, so they may still be searching. There are many different resources online now for teaching Chinese. However, a website clearly only targeting to the very beginners of Chinese language learning is limited and necessary in this era of information exploration.

My research project was to develop and evaluate the usage of a website I designed, which is called “Happy Chinese – Magic Five Lessons” (https://flysky661819.wixsite.com/happychinesemagic). I created this website and videos based on Microlearning style, to divide the lessons into very small chunks with little content and few sections, for easy learning. The visual designs were very important to gain users’ trust by expressing the Chinese traditional feeling with images on the website. The researcher conducted three rounds of usability tests with a total of nine participants. In this presentation, I will discuss the results of the data analysis from the usability tests and the revisions made to this website. In general, this website got very positive results and reactions from the participants because of the clear layout, easy navigation and access to videos, and culture-enriched design.

Presenter(s)
Hongwei Shimizu
Hongwei Shimizu, University of Hawaii at Manoa, HI
Hongwei Shimizu received BA in Visual Media and MFA in Film & Electronic Media both from AU (American University). She has big passion in teaching, so she also gained Oxford Seminars’ TESOL/TESL/TEFL (100-HOUR) Certificate and Certificate in Greenburg PH.D. Teaching Seminar. Hongwei Shimizu now is a second year LTEC Master student at UH. She hopes she can contribute more and more in the education field of her Visual Media techniques and Multi-languages (Japanese, Chinese, and English) skills.
Session Type
LTEC Session
Audience
All Audiences

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Minecraft: Experience the Four Seasons

Session Description
During Fall 2019, four University of Hawai’i at Mānoa students pursuing their graduate degrees in Learning Design and Technology created a Minecraft lesson planned titled “Minecraft: Experience the Four Seasons”. As all four students had grown up in Hawai’i, we understood the challenges of understanding the four seasons. With this, we created a Minecraft lesson plan for Hawaiʻi middle school students, grades 6 – 8. This lesson plan would create an opportunity to learn about the four seasons using immersive and experiential learning. This has become an example of what can be accomplished when virtual tools are used with theory-based learning design. Each season showcases different facets of learning that have been intentionally orchestrated to present lessons such as virtual experiences, teamwork and collaboration, traditional educational subjects such as mathematics, project-based learning, and environmental and medical safety and awareness. All evaluations are imbedded within the virtual experiences and therefore the only perception that the students will have is that they are having fun. This project illustrates just one example of how learning design can offer applicable and valuable lessons that are now crucial in the real world.
Presenter(s)
David Kawika Gonzales, Jr.
David Kawika Gonzales, Jr., University of Hawaii at Manoa, HI
Aloha Everyone! My name is Kawika Gonzales. I am a part of the LTEC online master’s cohort since Fall 2019. I am also a 6th-grade teacher on the island of Molokai and have been teaching for the past 19 years. Besides the core general education classes, I also teach robotics, computer-aided design, and computer science. More recently, I have incorporated more virtual and augmented reality into my classroom. I am the math and grade level chair for our school and a part of the leadership team. My wife and I have 3 young boys, one in 1st grade and the other 2 in preschool. I enjoy taking them fishing and hunting.
Kalei Carvalho
Kalei Carvalho, University of Hawaii at Manoa, HI
Aloha! My name is Kalei Carvalho. I am currently in my first year of the LTEC Master’s program and anticipate graduating in May 2021. I originally started this program with only the hope of advancing in my career in the future. However, I am beyond grateful that I took this opportunity because it has been very beneficial in my current line of work. I currently work as a Student Support for the Wai’ale’ale Program, which is one of the first-year experience programs at Kaua’i Community College. I have lived on Kaua’i my entire life and use any opportunity I have to help strengthen our community. The biggest motivations in my life, however, are my husband and my children.
Judy Kakazu
Judy Kakazu, University of Hawaii at Manoa, HI
Judy Kakazu received her BA in Zoology after switching her major no less than 7 times. As a result she knows very little about a lot of things. Judy then decided that she would take a break from academia and learn something fun. As a result, Judy has been a paramedic with the 911 system on Oahu for 30 years. Intermittently returning to the academia that she vowed never to return to, Judy has been fortunate to study subjects such as Human Physiology at the graduate level. After a recent work injury, Judy was given the opportunity to explore Learning Design and Technology at UH Manoa. As a first year student in the online Master’s program and under the mentorship of all within this excellent department, Judy is truly grateful and hopes to continue the privilege of learning, forever. Some of her interests include the gamification of learning, endocrinology and thinking outside of the box…
Tasia Nakasone
Tasia Nakasone, University of Hawaii at Manoa, HI

Session Type
LTEC Session
Audience
All Audiences

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Flip the Library: Introducing Digital Instruction Tutorials

Session Description
Academic research strategies and methods are critical to students being engaged and successful in their scholastic efforts. Librarians at the University of Hawaiʻi at Mānoa (UHM), Hamilton Library attempt to support students with learning research strategies and methods through instructional sessions modeled after elements of the “Framework for Information Literacy for Higher Education” (Association of College & Research Libraries, 2015). The first of the instructional sessions orients learners to library resources, basic research strategies, and database searching. The established approach covers a vast amount of information. Yet, students’ apathy towards the library and their diverse research abilities are evident in their lack of engagement, leaving their subsequent learning in these sessions as questionable.

This presentation focuses on the results of an action research study that explored the impact of new instructional materials delivered using a flipped-learning approach. The new materials consisted of online videos and forms students viewed to create a working artifact for use during in-person library research sessions. The effectiveness of their learned research abilities was evaluated through librarian observations. The goal of this study was to better prepare students for the in-person library instructional sessions.

Participants were evaluated by their classification of research topics issues and their effectiveness of use in the research process. Action research strategies were utilized in this process for its noninvasive approach in the classroom and the holistic approach it brought to the instructional design process when librarians engaged with students in conversation to gauge learning. This presentation explores the insights and lessons gained from this process.

Presenter(s)
Sarah Nakashima
Sarah Nakashima, COE/University of Hawaii at Manoa, HI
Sarah Nakashima regularly looks for strange articles revolving around animals and cults. As a Humanities Librarian at Hamilton Library at the University of Hawaiʻi at Mānoa (UHM), she uses the found information to engage undergraduate students in the research process. Her excitement for student engagement and her desire to broaden the library’s reach motivated her to pursue online learning. Currently, Sarah is finishing as a Master’s candidate in the UHM College of Education, Learning Design and Technology department. Her research focused on incorporating online learning strategies into current library instructional roles.
Session Type
LTEC Session
Audience
Novice, Intermediate

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Farrington High School Faculty Resource Portal – Usability Study

Session Description
Many organizations use internet portals or intranets to unify update their employees with current up-to-date information and resources. Hawaii Department of Education (HIDOE) is moving towards digitizing many of their resources that were once in physical form (papers, brochures, attendance sheets etc.). Educators need support in finding these digital resources. Many of these digital resources are useful, but the links to them are hard to remember and type.

The purpose of this usability study was to create and evaluate the ease-of-use and navigation of Farrington High Schools Faculty Portal (https://www.farringtonhighschool.org/faculty/). This website is a portal with access to many of the DOE resources and Information that faculty at Farrington High School need to complete their duties. The portal was designed with modern website design principals as well as the Gestalt’s Principles of Universal Design. The website’s usability was judged using Nielson’s severity rating scale. The usability study recruited 15 participants (3 rounds of 5 participants) who judged the navigation and usability of the website based on various scenarios. Three rounds of usability testing were conducted. Participants filled out and completed a survey during the study. Results collected indicated positive user experiences and many of the data was used to improve on website iterations. We will further explain the approach to the usability study and its outcomes. We will look at the methodology, design techniques and strategies, results of the student and discuss the lessons learned from the study.

Presenter(s)
Joshua Dimaya
Joshua Dimaya, University of Hawaii at Manoa, HI
Joshua Dimaya grew up in Honolulu, Hawaii. Upon receiving his degree in Management Information Systems and Secondary Education at the University of Hawaii at Manoa, he has worked in the IT fields for 4 years before deciding into moving into the DOE. Joshua is a computer science teacher and tech coordinator at his alma mater. He credits his experience in the private field in helping to modernize the tools and technology structure available to students, educators and faculty at the school. He is always constantly looking into improving and evolving the technology infrastructure of the school. He is a second-year LTEC master’s student at the University of Hawaiʻi at Mānoa.
Session Type
LTEC Session
Audience
Novice

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Happy Hour! 😁☀️🍎☕️🍻

Session Description
Aloha! Join us at our virtual happy hour (no viruses allowed) in the Luau Lounge for an informal conversation to share your reflections, experiences, and challenges at TCC 2020@25. An opportunity to meet your conference staff. Bring along a virtual drink or potluck to share. We hope to meet you online.
Presenter(s)
Bert Kimura, Curtis Ho, Kitty Hino & the TCC Conference Staff
Session Type
45-Minute Interactive Session
Audience
All Audiences

How Creativity was Experienced in the Design Thinking Process? An Exploratory Study

Session Description
Design thinking is a creative and human-centered process for solving complex challenges that has gained popularity in fields such as engineering, marketing, and education. The process is iterative and moves through stages of empathy, definition, ideation, prototyping and testing. The research question guided this study asked: how was creativity been experienced in each stage of the design thinking process in a design thinking workshop? The workshop was conducted using one of Stanford d.school’s publicly available workshop activities called “Redesigning the classroom experience.” The guided activity walks students through the design thinking stages with the design challenge of reimaging a different classroom experience for a partner. The same workshop was conducted in December 2018 at two universities in Taiwan with four undergraduate business classes. A survey measuring creative personal identity (CPI) and creative self-efficacy (CSE) was administered and a total of 265 valid entries were collected. Statistical analysis will be conducted to answer the research question. Open-ended comments will also be synthesized to complement the quantitative data. Study limitations including the duration of the workshop (2 hours) and the method of data collection (experience sampling method) will be discussed.
Presenter(s)
Meng Fen Grace Lin
Meng Fen Grace Lin, University of Hawaii at Manoa, HI

Min Liu
Min Liu, University of Hawaii at Manoa, HI

Chun-Yu Lin
Chun-Yu Lin, National Taipei University, Taiwan

Chung-Kai HUANG
Chung-Kai HUANG, International Business, National Taipei University of Business, Taiwan

Session Type
20-Minute Session
Audience
Novice

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Exploring Emojis in Higher Education: A Meta-Synthesis

Session Description
Emojis have become a standard way to express tone and intention when communicating digitally. The use of emojis has become so prevalent in digital culture that, in the United States, you can order a pizza by texting an emoji to Dominos (“Anyware,” 2019). Emjois are a new form of digital literacy students must learn to read and use effectively in all areas of their lives. How then, have emojis seeped into higher education, specifically, online higher education? This session presents a meta-synthesis of the research on how emojis are used in higher education. It also covers how emojis potentially affect communication between student and professor. Lastly, it will discuss how professors can prepare students for appropriate use of emojis in their professional lives.
Presenter(s)
Jessica Love
Jessica Love, Purdue University Global, IO

Session Type
20-Minute Session
Audience
Intermediate

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