(Re)Learning Waihoʻoluʻu: An Online Module on Hawaiian Color Theory

Session Description
Hawaiian color theory requires knowledge of Hawaiian language, culture, and history, and familiarity with the natural environment. Current education on Hawaiian concepts of color is obsolete, inconsistent, and centers on foreign perspectives, while resources are unavailable and/or inaccessible. These gaps are evident in the Hawaiian Studies Department at the University of Hawaiʻi at Mānoa. To address these deficiencies, an online module, (Re)Learning Waihoʻoluʻu, was designed and implemented. This module can be accessed at www.waihooluu.com.

This project studied the impact of (Re)Learning Waihoʻoluʻu on undergraduate Hawaiian Studies majors’ perception and interpretation of color. This was done by conducting a learning assessment that drew on Delorme’s (2018) Star Quilt Framework for Culturally Competent Instructional Design, and the Dick and Carey Model of Instructional Systems Design (2009). The presentation of the module’s content was shaped by Mayer’s (2014) Cognitive Theory of Multimedia Learning and place-based pedagogy, while tests emphasized authentic assessment.

The learning assessment consisted of three rounds, with revisions made to content and design following each round. Assessment of participants’ perception and interpretation were inconsistent, highlighting compact-learning limitations, design errors, diverse learner backgrounds, and challenges with an underdeveloped Hawaiian color theory. However, all participants self-reported changes in both interpretation and perception of color. Altogether, this study demonstrates the need for increased access and resources on Hawaiian color theory; indicates the Hawaiian community’s evolving attitude to e-learning; and illumines a demand for online learning in the Hawaiian Studies Department at the University of Hawaiʻi at Mānoa.

Presenter(s)
Kūʻiʻolani Cotchay
Kūʻiʻolani Cotchay, University of Hawaiʻi at Mānoa, HI
Kūʻiʻolani Cotchay is a graduate student in the M. Ed. Learning Design and Technology program at the University of Hawaiʻi at Mānoa, where she received a BA in Hawaiian Studies. She is an alternative educator, interested in creating and fostering learning environments external to the typical classroom. Future plans include creating an online Girls Rock Camp, developing educational content for Kānaka Maoli, and obsessing more about Kānaka Color Theory.
Session Type
LTEC Session
Audience
All Audiences

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A Learning Assessment on Knitting and Coding Concepts

Session Description
This project was designed to explore learners’ motivation to learn more about computer programming through fiber arts. By combining two areas of interest, students had an opportunity for an authentic learning experience and exposure to 21st century skills through inquiry. Computer programming can seem like a daunting task for students in high school, but through motivation and interest it can encourage students to learn beyond their misconceptions about technology. The purpose of this learning assessment project was to design and evaluate a STEAM based module to provide a motivational introduction to coding through knitting for private high school students in Hawai‘i. An online module was created to assist in the face to face connection in the course. This project explored how fiber arts and technology was combined to enhance student motivation in learning computer programming skills such as coding to high school students. Preliminary results will be shared in this presentation.
Presenter(s)
Marcie Moura
Marcie Moura, University of Hawai‘i at Mānoa, HI
Marcie Moura is a second year LTEC master’s student at the University of Hawaiʻi at Mānoa. For the past five years she has been teaching digital art at a private school in Honolulu, Hawai‘i. In her spare time she enjoys knitting and teaching others how to knit.
Session Type
LTEC Session
Audience
All Audiences

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The Land of Fairy Tales: A Magical OSGrid Literary Educational Space

Session Description
Fairy tales provide an enriching and entertaining learning opportunity for people of all ages. Our team has created a virtual world to provide individuals with a creative possibility space to learn more about the fairy-tale genre, while also drawing from key terms from literature studies, English, and Language Arts. Through the use of the virtual reality application, Open Simulator, in this initial launch of the “Land of Fairy Tales,” visitors are able to walk through and learn about components of a specific fairy tale: Little Red Riding Hood (LRRH). Learners can walk through one of two paths (versions) of LRRH, one created for younger audiences (elementary and middle school) and the other created for older students (high school and college). The design of this world utilizes Gagne’s Nine Events of Instruction, along with the use of various instructional tools and assessments, to peak visitors’ curiosity, to get users immersed in the world, and have learners walk away with newfound knowledge at the end. Join us for our presentation of this unique virtual world and come away with a new and exciting way of immersing students in a new learning experience.
Presenter(s)
Jade Lum
Jade Lum, University of Hawaii at Manoa, HI
Jade Lum is a Ph.D. student and Graduate Assistant in English at the University of Hawaiʻi at Mānoa, where she also received her Master’s degree in English with a focus on literary studies. At the University of Hawaiʻi at Mānoa she teaches first-year writing composition, and has also taught an Introduction to Literature course with a focus on the fairy tale genre. Most recently, she published chapter work in the book Contemporary Fairy-Tale Magic: Subverting Gender and Genre. Her research interests include fairy tale studies, gender studies, adaptation studies, and visual and new media storytelling and rhetoric, particularly drawing from film and video game studies.
Jaymian Urashima
Jaymian Urashima, University of Hawaii at Manoa, HI
Jaymian (Jaymi) Urashima is currently a PhD student at the University of Hawaii at Manoa in the Learning Design and Technology (LTEC) department. She completed her BA and MA at the University of Hawaii at Manoa in the Communicology department. Jaymi currently works as an Instructor/Course Director in the Communicology department, where she teaches public speaking and a variety of communication-related courses.
Daniel Boulos
Daniel Boulos, University of Hawaii at Manoa, HI
Dan Boulos is a classically trained animator and story artist with screen credits including Beauty and the Beast (Walt Disney Feature Animation), Space Jam (Warner Brothers Feature Animation) and The Prince of Egypt (DreamWorks Feature Animation). After more than a decade in the feature film industry in Los Angeles Dan moved to Honolulu where he founded Wiki Wiki Cartoons. During his years in Hawaii he developed animation programs for the University of Hawaii Community College System as well UH Manoa, the 4-year research campus. Also, Dan was a founding member of the European Animation Masterclass (EAM) a project of the European Media Fund which trained professional animators from EU member states. Dan has a Masters degree in Education (M.Ed. 2010) from the University of Hawaii at Manoa and a BFA from Cal Arts Character Animation (1989). His writing has been published in academic journals in both education and computer graphics and he has presented at academic conferences in the US, Spain and Switzerland. Dan has taught courses in traditional hand drawn full-animation as well as 3D CG-animation and various digital 2D and hybrid techniques. He is an active artist and filmmaker while continuing his work in animation scholarship.
Session Type
LTEC Session
Audience
All Audiences

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Learning for Success: An Online Financial Aid Training Module for Student Services Staff at Kauai Community College

Session Description
Often student services staff are unaware of processing rules and regulations of other departments. When departments such as Financial Aid have to operate within highly regulated compliance requirements, such basic knowledge would prove helpful in their meetings with students. For example, when students are in danger of losing aid eligibility due to not meeting academic progress, knowledge of what requirements need to be met and how those requirements affect credit load would be helpful during student advisement. Being more aware of the various Financial Aid effects would improve morale, and help to increase student enrollment and retention.

This study involved 11 students who were recruited via email with an attached invitation, along with face to face recruitment. Participants were invited to the Canvas platform which housed the learning unit. A pre and post test were included along with a post unit survey, in order to gauge learning effectiveness and satisfaction. The following research questions were directly addressed in the post-unit survey: (1) How effective was the training module in increasing subjects’ knowledge of Financial Aid? (2) How comfortable are Student Services staff with discussing Financial Aid topics with their students after completing the training module? Most students showed improved post-test scores as well as favorable scoring on the survey. The study showed that implementing a cross-departmental training tool can be effective and it is recommended that institutions incorporate a similar process in order to ensure cross-departmental training, even at a basic level, in an effort to increase student satisfaction, morale, and retention.

Presenter(s)
Jeff Anderson
Jeff Anderson, University of Hawaii at Manoa, HI
Jeff Anderson grew up in San Jose, CA. Upon receiving his B.S. in Business Marketing from San Jose State University, he then moved to Arizona to start his career in Financial Aid. Jeff’s past work experiences involve multiple types of post-secondary institutions from private to public, and as a third party to on campus work. Finally bringing him to Kauai Community College as the Director of Financial Aid 7 years ago. He is a third-year LTEC master’s student at the University of Hawaiʻi at Mānoa who actively manages the Financial Aid office in the process of assisting students finance their pursuit of their educational dreams.
Session Type
LTEC Session
Audience
Novice, Intermediate

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A 3D Virtual World Journey through the 5 Stages of Culture Shock in Minecraft

Session Description
Research suggests that students who participate in study abroad programs lack sufficient preparation prior to departure due to inadequate orientation methodology (Berdan, Goodman, & Taylor, 2013). This project set out to explore how virtual simulation might be used to strengthen students’ study abroad orientation experience. The project was based on the premise that virtual experiences can be used to immerse students in a target culture so they can learn about the five stages of culture shock. To this end, a 3D virtual world simulation was designed and developed using Minecraft. The purpose of the simulation was to instruct American university students, planning to study abroad in Japan, about the phenomenon of culture shock.

As part of the instructional design process, a usability study was conducted to evaluate the simulation’s navigation and efficiency, as well as user satisfaction. The development of this usability study stemmed from two main conceptual frameworks. These were Norman’s (2013) Seven-Stage Action Cycle for observing user-based performance around certain tasks, and Keller’s (1987) ARCS Model of Motivational Design for creating the foundation users experienced.

In total, twelve (n = 12) participants evaluated the simulation’s usability by navigating a linear sojourn while performing certain usability tasks. Participants also completed a one-on-one cognitive walkthrough with the investigator. Results of the analysis indicated that the simulation was, in fact, useful for the target audience and that learning through virtual worlds may be an effective means of introducing students to a target culture. In hindsight, as favorable as virtual world learning environments might seem, developers should expect a substantial time commitment in using this method of instruction.

(Youtube Link: https://www.youtube.com/watch?v=8b9IOdsebRM&feature=youtu.be)

Presenter(s)
Casey Bales
Casey Bales, University of Hawaii at Manoa, HI
Growing up in Japan as an American and completing his education in the Japanese school system from kindergarten through high school was a life-changing experience, one that generated a fascination with technology, a passion for science fiction and his present professional dedication to international education and its inherent intercultural challenges. Casey Bales obtained his BBA at the Shidler College of Business and then began his career at Hawaii Tokai International College in the International Programs department where he creates educational programs for students of all ages. Now finishing up his LTEC master’s at the University of Hawaiʻi at Mānoa, he hopes to continue his path in education by applying what he’s learned to enhance educational practices in Japan and beyond.
Session Type
LTEC Session
Audience
All Audiences

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Family Caregiver Resource of Maui County: A Usability Study

Session Description
Self-care is the active practice of preserving or improving one’s health. Family caregivers, usually informal, non-health care professionals caring for a loved one, often overlook self-care while providing care. Such oversight potentially leads to exhaustion, stress, burnout, and illness. The purpose of this usability study was to create a resource website to curate existing family caregiver resources relevant to caregivers and supporters of cancer patients. Serving the islands of Maui, Molokai and Lāna`i, the resource site aimed to facilitate connection to local and online family caregiver resources, and reduce online research time for family caregivers, often overwhelmed with responsibilities. A user-centric (U/X) design approach was utilized to design a site responsive to mobile users. The objective of this usability study was to assess the resource site’s ease-of-use, the perceived value of the site, and to assess the feelings of user self-efficacy after use of the resource site. Twelve participants assessed the navigability of the site and the value of the content. Verbal feedback from participants during the study and data from post-usability surveys indicated that participants found the responsive site moderately easy to navigate, found high value in the content, and expressed high levels of confidence in understanding self-care after completion of the usability study.
Presenter(s)
Melanie Chan-Vinoray
Melanie Chan-Vinoray, University of Hawaii at Manoa, HI
Born and raised in the San Francisco Bay Area by naturalized U.S. citizens, Melanie Chan-Vinoray was the first in her family to earn a Bachelor’s degree. After earning a B.A. in American Studies from the University of California, Santa Cruz, she served two years in the Americorps National Service Program, working to increase academic achievement in a public school in Oakland, CA. Committed to serving historically and systemically underserved communities through the field of education, Melanie completed a state-approved secondary teacher preparation program at San Francisco State University to continue her work as an educator in public schools. Her commitment as a classroom teacher brought Melanie to Maui, HI, a decade ago. She continues to serve as a middle school teacher in the Hawai’i public school system and strives to spark students’ interests and passions in the classroom. Melanie’s studies in the LTEC graduate program will directly benefit public school students and has also provided her time for immense personal development. She is a second-year graduate student in the College of Education’s online LTEC program at the University of Hawai’i at Manoa.
Session Type
LTEC Session
Audience
All Audiences

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Minecraft Communication Relay

Session Description
We will be presenting a walkthrough of a communication and teamwork curriculum built within Minecraft. The curriculum is targeted for use in classrooms with middle school students to learn to work together and employ effective communication strategies in their teams. Attendees will learn about the design and development process for open-ended interventions with middle school students, as well as get a feel for the student experience with this intervention.
Presenter(s)
Jesse Joseph
Jesse Joseph, University of Hawaii, HI

Melissa Peterson
Melissa Peterson, University of Hawaii, HI

Session Type
LTEC Session
Audience
All Audiences

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The Effectiveness of E-Learning in Preparing Potential Volunteers

Session Description
Volunteers are the backbone of the Hanauma Bay Education Program (HBEP) by helping to educate thousands of visitors everyday at Hanauma Bay Nature Preserve. In order to prepare new volunteer recruits for the tasks and responsibilities of the position, they must go through an application process and attend a rigorous in-person training program. Applicants often go through the process and later decide it’s not a good fit for them because of their inability to commit to the requirements of the job. This can be inefficient and time consuming for both the applicant and the HBEP staff. Therefore, an online instructional orientation was created to better inform volunteer recruits before they commit to participating in a lengthy training program.

The HBEP New Volunteer Orientation website presented information to acquaint potential volunteers with the responsibilities and situations they will likely encounter. A constructivist learning design allowed participants to make sense of the information and become drivers of their learning experience. To evaluate the impact of the website, an action research study was conducted using 10 participants. After consuming text and visual content, participants responded to actual volunteer scenarios via brief video recordings of themselves using Flipgrid. Participants completed pre- and post-tutorial surveys that measured prior knowledge of the volunteer position and content retention. Overall, survey results and feedback show that participants had a better understanding of volunteer expectations and felt confident about volunteering after completing the orientation. This study examined the challenges many volunteer organizations face during the recruitment and training process. Additionally, it supports the effectiveness of e-learning in improving the efficiency of preparing potential volunteers.

Website URL: https://mamizuka728.wixsite.com/hbepnewvolunteers

Presenter(s)
Morgan Mamizuka
Morgan Mamizuka, University of Hawaii at Manoa, HI
Morgan Mamizuka is the Volunteer Coordinator for the Hawaii Sea Grant Hanauma Bay Education Program (HBEP) in Honolulu, Hawaii and a graduate student in the Learning Design and Technology program at UH Manoa (LTEC). After receiving her B.S. in Agricultural Business from UH Hilo she began an internship with the HBEP. Working alongside HBEP staff and volunteers to educate visitors on the marine life and stewardship of Hanauma Bay Nature Preserve, she developed a passion for marine conservation and serving others. Since then she has led the HBEP’s Volunteer Program for 12 years. Her role as a Volunteer Coordinator is to recruit, train, and manage more than 100 volunteer docents who engage with the 800,000 park patrons each year. Morgan is excited to utilize the knowledge and skills gained through the LTEC program to enhance and elevate programs, activities, and educational resources offered by the HBEP.
Session Type
LTEC Session
Audience
All Audiences

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Usability Study of Happy Chinese – Magic Five Lessons Website

Session Description
Nowadays, Chinese language has become more and more popular, because many people are attracted by the five thousand years of Chinese history and culture. Some people want to learn Chinese because they need the language skill for their jobs. In addition to these two groups, some people may still need to decide indeed which language they will start to study, so they may still be searching. There are many different resources online now for teaching Chinese. However, a website clearly only targeting to the very beginners of Chinese language learning is limited and necessary in this era of information exploration.

My research project was to develop and evaluate the usage of a website I designed, which is called “Happy Chinese – Magic Five Lessons” (https://flysky661819.wixsite.com/happychinesemagic). I created this website and videos based on Microlearning style, to divide the lessons into very small chunks with little content and few sections, for easy learning. The visual designs were very important to gain users’ trust by expressing the Chinese traditional feeling with images on the website. The researcher conducted three rounds of usability tests with a total of nine participants. In this presentation, I will discuss the results of the data analysis from the usability tests and the revisions made to this website. In general, this website got very positive results and reactions from the participants because of the clear layout, easy navigation and access to videos, and culture-enriched design.

Presenter(s)
Hongwei Shimizu
Hongwei Shimizu, University of Hawaii at Manoa, HI
Hongwei Shimizu received BA in Visual Media and MFA in Film & Electronic Media both from AU (American University). She has big passion in teaching, so she also gained Oxford Seminars’ TESOL/TESL/TEFL (100-HOUR) Certificate and Certificate in Greenburg PH.D. Teaching Seminar. Hongwei Shimizu now is a second year LTEC Master student at UH. She hopes she can contribute more and more in the education field of her Visual Media techniques and Multi-languages (Japanese, Chinese, and English) skills.
Session Type
LTEC Session
Audience
All Audiences

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Minecraft: Experience the Four Seasons

Session Description
During Fall 2019, four University of Hawai’i at Mānoa students pursuing their graduate degrees in Learning Design and Technology created a Minecraft lesson planned titled “Minecraft: Experience the Four Seasons”. As all four students had grown up in Hawai’i, we understood the challenges of understanding the four seasons. With this, we created a Minecraft lesson plan for Hawaiʻi middle school students, grades 6 – 8. This lesson plan would create an opportunity to learn about the four seasons using immersive and experiential learning. This has become an example of what can be accomplished when virtual tools are used with theory-based learning design. Each season showcases different facets of learning that have been intentionally orchestrated to present lessons such as virtual experiences, teamwork and collaboration, traditional educational subjects such as mathematics, project-based learning, and environmental and medical safety and awareness. All evaluations are imbedded within the virtual experiences and therefore the only perception that the students will have is that they are having fun. This project illustrates just one example of how learning design can offer applicable and valuable lessons that are now crucial in the real world.
Presenter(s)
David Kawika Gonzales, Jr.
David Kawika Gonzales, Jr., University of Hawaii at Manoa, HI
Aloha Everyone! My name is Kawika Gonzales. I am a part of the LTEC online master’s cohort since Fall 2019. I am also a 6th-grade teacher on the island of Molokai and have been teaching for the past 19 years. Besides the core general education classes, I also teach robotics, computer-aided design, and computer science. More recently, I have incorporated more virtual and augmented reality into my classroom. I am the math and grade level chair for our school and a part of the leadership team. My wife and I have 3 young boys, one in 1st grade and the other 2 in preschool. I enjoy taking them fishing and hunting.
Kalei Carvalho
Kalei Carvalho, University of Hawaii at Manoa, HI
Aloha! My name is Kalei Carvalho. I am currently in my first year of the LTEC Master’s program and anticipate graduating in May 2021. I originally started this program with only the hope of advancing in my career in the future. However, I am beyond grateful that I took this opportunity because it has been very beneficial in my current line of work. I currently work as a Student Support for the Wai’ale’ale Program, which is one of the first-year experience programs at Kaua’i Community College. I have lived on Kaua’i my entire life and use any opportunity I have to help strengthen our community. The biggest motivations in my life, however, are my husband and my children.
Judy Kakazu
Judy Kakazu, University of Hawaii at Manoa, HI
Judy Kakazu received her BA in Zoology after switching her major no less than 7 times. As a result she knows very little about a lot of things. Judy then decided that she would take a break from academia and learn something fun. As a result, Judy has been a paramedic with the 911 system on Oahu for 30 years. Intermittently returning to the academia that she vowed never to return to, Judy has been fortunate to study subjects such as Human Physiology at the graduate level. After a recent work injury, Judy was given the opportunity to explore Learning Design and Technology at UH Manoa. As a first year student in the online Master’s program and under the mentorship of all within this excellent department, Judy is truly grateful and hopes to continue the privilege of learning, forever. Some of her interests include the gamification of learning, endocrinology and thinking outside of the box…
Tasia Nakasone
Tasia Nakasone, University of Hawaii at Manoa, HI

Session Type
LTEC Session
Audience
All Audiences

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