Session Description
Virtual Reality (VR) using a head-mounted display (HMD) device promises a transformational learning experience, but is it safe for educational use? Join Dr. Calongne to explore the research, educational affordances, and challenges for use in the online classroom. The session includes observations about mixed reality and augmented reality.
Presenter(s)
Session Type
Plenary Session
Audience
All Audiences
A recording of this presentation is available.
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I look forward to learning more about VR.
Thanks! I’m looking forward to hearing your ideas, Chandraj! *grins*
I have slides posted at
https://www.slideshare.net/lyrlobo/vr-2020-is-vr-safe-for-education-tcc25th
and am giving another talk on Thursday at 6pm on open source virtual worlds
Feel welcome to ask questions and chat during the session. I love interactivity. *grins*
I also dug out my 25 year old VR gear to discuss how the technology evolved and also where it is going *grins*
Not sure if we can use the camera for the keynote addresses, but if we can, I’ll demonstrate it. And if not, I’ll show it tomorrow. *grins* My 6:00 session is in Mountain time and 2pm in Hawaii time.
Looking forward to chatting with you! *grins*
Cyn / Lyr Lobo
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Lanman, D. (2018). Reactive displays [Video]. Keynote address for the Society for Information Display. https://youtu.be/GbRvkS3GDsw
Matsuda, N., Fix, A., & Lanman, D. (2017). Focal surface displays. ACM Transactions on Graphics (TOG), 36(4). Doi:10.1145/3072959.3073590
Xiao, L., Kaplanyan, A., Fix, A., Chapman, M., & Lanman, D. (2018). DeepFocus: Learned image synthesis for computational displays [Video]. ACM SIGGRAPH. https://research.fb.com/publications/deepfocus-siggraph-asia-2018/
Xiao, L., Kaplanyan, A., Fix, A., Chapman, M., & Lanman, D. (2018). DeepFocus: Learned image synthesis for computational displays. ACM Transactions on Graphics (TOG), 37(6), 200:1-200:13. Available from https://research.fb.com/wp-content/uploads/2018/11/DeepFocus-Learned-Image-Synthesis-for-Computational-Displays.pdf
Bailenson, J. (2018). Experience on demand: What virtual reality is, how it works, and what it can do. W. W. Norton & Company
Orland, K. (2015, August 11). Uncross those eyes: Researchers solve VR’s depth-of-focus headaches. https://arstechnica.com/gaming/2015/08/uncross-those-eyes-researchers-solve-vrs-depth-of-focus-headaches/
Saredakis, D., Szpak, A., Birckhead, B., Keage1, H. A. D., Rizzo, A., & Loetscher, T. (2020, March 31). Factors associated with virtual reality sickness in head-mounted displays: A systematic review and meta-analysis.
Frontiers in Human Neuroscience, 14(96). https://doi.org/10.3389/fnhum.2020.00096
https://www.frontiersin.org/articles/10.3389/fnhum.2020.00096/full
Science Focus. (n.d.). Are VR headsets bad for your health? Virtual Reality is hitting the headlines, but is it hurting your head? https://www.sciencefocus.com/future-technology/are-vr-headsets-bad-for-your-health/